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item_id: cca29819e8f142c5b1ce867174e3c16b
item_updated_time: 1780391017625
title_diff: "[{\"diffs\":[[1,\"Non-Amiga Tracker Music — MOD Beyond the Amiga\"]],\"start1\":0,\"start2\":0,\"length1\":0,\"length2\":46}]"
body_diff: "[{\"diffs\":[[1,\"# Non-Amiga Tracker Music — MOD Beyond the Amiga\\\n\\\n> **Companion to:** \\\"SID Remix Workflow\\\" and \\\"Amiga MOD Remix Workflow\\\". Covers tracker music from PC, Atari ST, consoles, and the modern demoscene — all viable sources for remix projects. **Platform: Ubuntu Linux primary, Windows available.**\\\n\\\n---\\\n\\\n## Table of Contents\\\n\\\n1. [Overview: The Tracker Music Universe](#1-overview)\\\n2. [PC Tracker Formats](#2-pc-tracker-formats)\\\n3. [Atari ST Music](#3-atari-st-music)\\\n4. [Console & Handheld Music](#4-console--handheld-music)\\\n5. [ZX Spectrum & Other 8-bit](#5-zx-spectrum--other-8-bit)\\\n6. [Modern Trackers & Chiptune Tools](#6-modern-trackers--chiptune-tools)\\\n7. [Where to Find Everything](#7-where-to-find-everything)\\\n8. [Analysis & Conversion Pipeline](#8-analysis--conversion-pipeline)\\\n9. [Remix Candidates — Hidden Gems by Platform](#9-remix-candidates--hidden-gems)\\\n10. [Recommended Tool Stack (Ubuntu)](#10-recommended-tool-stack)\\\n\\\n---\\\n\\\n## 1. Overview: The Tracker Music Universe\\\n\\\nTracker music extends far beyond the Amiga. Every platform with a sound chip has a tracker community, and many produced music every bit as memorable and remix-worthy as C64 SID or Amiga MOD.\\\n\\\n```\\\n┌─────────────────────────────────────────────────────────┐\\\n│                   TRACKER MUSIC ECOSYSTEM                │\\\n├──────────────┬────────────────┬─────────────────────────┤\\\n│ 8-bit Era    │ 16/32-bit Era  │ Modern / Cross-platform │\\\n├──────────────┼────────────────┼─────────────────────────┤\\\n│ C64 SID      │ Amiga MOD/MED  │ Furnace Tracker         │\\\n│ ZX Spectrum  │ Atari ST SNDH  │ DefleMask               │\\\n│ NES (NSF)    │ PC S3M/XM/IT   │ OpenMPT                 │\\\n│ Game Boy     │ SNES (SPC)     │ Renoise                 │\\\n│ Master Sys.  │ Genesis (VGM)  │ SunVox                  │\\\n│ PC Engine    │ GBA (GSF)      │ MilkyTracker            │\\\n│ BBC Micro    │ PS1 (PSF)      │ Schism Tracker          │\\\n└──────────────┴────────────────┴─────────────────────────┘\\\n```\\\n\\\n### Why Non-Amiga Tracker Music for Remixes?\\\n\\\n- **Even more underserved** than Amiga in the remix scene\\\n- PC demoscene tracks are often stunning but unknown outside the scene\\\n- Console chiptunes have enormous nostalgic appeal\\\n- Atari ST music shares DNA with Amiga but has a distinct sound\\\n- Many formats have richer channel counts (XM: 32 channels, IT: 64)\\\n\\\n---\\\n\\\n## 2. PC Tracker Formats\\\n\\\n### 2.1 Format Overview\\\n\\\n| Format | Tracker | Era | Channels | Key Feature |\\\n|--------|---------|-----|----------|-------------|\\\n| **MOD** | ProTracker / various | 1987+ | 4 | The original. Same format as Amiga, but PC versions exist |\\\n| **S3M** | ScreamTracker 3 | 1992+ | 16 | Gravis Ultrasound + SB support. FM + digital samples. |\\\n| **XM** | FastTracker 2 | 1994+ | 32 | 16-bit samples, volume/panning envelopes, multi-sample instruments |\\\n| **IT** | Impulse Tracker | 1995+ | 64 | NNA (New Note Actions), instrument envelopes, built-in sample editor. Most advanced DOS tracker. |\\\n| **MTM** | MultiTracker | 1993 | 32 | Lesser-known, 32 channels |\\\n| **STM** | ScreamTracker 2 | 1992 | 4 | S3M predecessor |\\\n| **669** | Composer 669 | 1992 | 8 | Early PC tracker format |\\\n| **FAR** | Farandole Composer | 1994 | 16 | Unique effects |\\\n| **DMF** | X-Tracker | 1997 | 32 | Advanced, lesser-known |\\\n| **UMX** | Unreal Tournament | 1999 | Variable | IT/XM wrappers used in Unreal Engine games |\\\n\\\n### 2.2 PC Demoscene — The Goldmine\\\n\\\nThe PC demoscene produced thousands of incredible tracker tracks that are:\\\n- Technically sophisticated (32-64 channels, complex envelopes)\\\n- Emotionally powerful (demoscene composers push boundaries)\\\n- **Almost completely untouched by remixers**\\\n\\\n**Key PC Demoscene Composers:**\\\n- **Purple Motion (Jonne Valtonen)** — Second Reality soundtrack, legendary\\\n- **Skaven (Peter Hajba)** — Future Crew, Unreal Tournament music\\\n- **Necros (Andrew Sega)** — Demoscene legend, later formed Alpha Conspiracy\\\n- **Basehead (Daniel A. S. Harold)** | Innovative sample work\\\n- **Sidewinder** | Pioneering tracked orchestral/electronic\\\n- **Vibes** | Emotional, melodic modules\\\n- **Zircon (Andrew Aversa)** | Started in tracking, now pro game composer\\\n\\\n### 2.3 PC Game Music in Tracker Formats\\\n\\\nMany classic PC games shipped with music in tracker formats:\\\n\\\n| Game | Format | Composer | Notes |\\\n|------|--------|----------|-------|\\\n| **Unreal Tournament** | UMX (IT) | Alexander Brandon, others | Iconic soundtrack, IT-based |\\\n| **Deus Ex** | UMX (IT) | Alexander Brandon, Michiel van den Bos | Atmospheric cyberpunk |\\\n| **Jazz Jackrabbit 2** | IT | Alexander Brandon | Energetic platformer music |\\\n| **Anachronox** | IT | Various | Cult classic RPG |\\\n| **Crusader: No Remorse** | Various | Team Fat (Fatman) | Industrial/techno |\\\n| **Epic Pinball** | MOD/S3M | Various | Fun, energetic |\\\n| **One Must Fall: 2097** | MOD | Kenny Chou | Fighting game music |\\\n| **Tyrian** | S3M/MOD | Alexander Brandon | Classic shoot-em-up |\\\n| **Doom** | MUS (not tracker, but often converted) | Bobby Prince | Huge remix potential |\\\n\\\n---\\\n\\\n## 3. Atari ST Music\\\n\\\n### 3.1 The Atari ST Sound\\\n\\\n- **YM2149 chip** (same family as AY-3-8910) — 3 square-wave voices + noise\\\n- Distinctively different from Amiga: sharp, buzzy, synthetic\\\n- No sample playback — pure synthesis\\\n- The \\\"other\\\" 16-bit sound, beloved in Europe\\\n\\\n### 3.2 Key Format: SNDH\\\n\\\n- **SNDH** is the standard Atari ST music format (like SID for C64)\\\n- Contains the actual player code + music data\\\n- Requires an SNDH player/emulator\\\n\\\n### 3.3 Archives & Resources\\\n\\\n| Resource | URL | Content |\\\n|----------|-----|---------|\\\n| **SNDH Archive** | Various Atari scene sites | SNDH files from games and demos |\\\n| **Atarimania** | https://www.atarimania.com/ | Game database with music info |\\\n| **Pouët** (Atari ST filter) | https://www.pouet.net/ | Demoscene productions for Atari ST |\\\n| **AtariAge Forums** | https://forums.atariage.com/ | Community discussion |\\\n| **ZX-Art** (cross-platform) | https://zxart.ee/ | Also covers some Atari ST |\\\n\\\n### 3.4 Key Composers\\\n\\\n| Composer | Notable Works | Style |\\\n|----------|--------------|-------|\\\n| **Jochen Hippel (Mad Max)** | Wings of Death, Ambermoon, Tokay | Powerful, melodic — also composed for Amiga |\\\n| **David Whittaker** | Cross-platform, many Atari ST titles | Distinctive YM2149 style |\\\n| **Tim Follin** | Led Storm, Gauntlet (Atari ports) | Technical virtuosity |\\\n| **Ben Daglish** | Various Atari ST ports | Melodic, inventive |\\\n| **JESUS (Jesús M. Adrados)** | Spanish demoscene | Emotional, melodic |\\\n| **COUNT0 / Sync** | Demoscene | Pushing YM2149 to its limits |\\\n\\\n### 3.5 Remix Potential\\\n\\\nAtari ST music is **extremely underserved** in the remix community. The YM2149 sound is harsh and synthetic by nature, which means:\\\n- Remixers have enormous creative freedom in sound design\\\n- The raw musical ideas are often excellent (limited chip → strong composition)\\\n- Orchestral, synthwave, and rock adaptations work especially well\\\n\\\n---\\\n\\\n## 4. Console & Handheld Music\\\n\\\n### 4.1 NES / Famicom\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Format** | NSF (NES Sound Format), NSFe (extended with metadata) |\\\n| **Sound chip** | 2A03 — 2 pulse waves, 1 triangle, 1 noise, 1 DPCM sample |\\\n| **Archive** | Zophar's Domain (https://www.zophar.net/music) |\\\n| **Tracker** | FamiTracker (Windows), **Furnace Tracker** (cross-platform, Linux native) |\\\n| **Remix saturation** | **Very high** for famous titles (Mario, Zelda, Mega Man), very low for obscure titles |\\\n| **Key composers** | Koji Kondo, Kenji Yamamoto, Hip Tanaka, Nobuo Uematsu (NES era) |\\\n\\\n### 4.2 SNES\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Format** | SPC (SPC700 coprocessor dumps) |\\\n| **Sound chip** | S-SMP — 8 channels, 16-bit samples, built-in DSP with echo/reverb |\\\n| **Archive** | SNES Music (https://www.snesmusic.org/), Zophar's Domain |\\\n| **Player** | Various SPC players (snensamp, AudioOverload) |\\\n| **Remix saturation** | High for top titles, but the SPC sound is so rich that many tracks haven't been reimagined in modern styles |\\\n| **Key composers** | Nobuo Uematsu (FF), Yasunori Mitsuda (CT), Yoko Shimomura, Kenji Ito |\\\n| **Unique feature** | SPC files are essentially 64KB RAM dumps — they contain the actual sample data and player code |\\\n\\\n### 4.3 Game Boy\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Format** | GBS (Game Boy Sound) |\\\n| **Sound** | 2 pulse waves, 1 wave channel (custom waveform), 1 noise |\\\n| **Tracker** | **Little Sound DJ (LSDJ)** — the premier GB tracker |\\\n| **Archive** | 8bitpeoples (https://www.8bitpeoples.com/), various |\\\n| **Remix saturation** | Low for Game Boy-specific tracks |\\\n| **Community** | Chipmusic.org, Game Boy developer communities |\\\n\\\n### 4.4 Sega Genesis / Mega Drive\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Format** | VGM (Video Game Music), GYM |\\\n| **Sound chip** | YM2612 (6 FM channels) + SN76489 (3 square + noise) |\\\n| **Archive** | Zophar's Domain, Project2612 |\\\n| **Tracker** | DefleMask, Furnace Tracker |\\\n| **Remix saturation** | Moderate — famous Sonic tracks well-covered, rest underserved |\\\n| **Key composers** | Yuzo Koshiro (Streets of Rage), Kavine Chan, Masato Nakamura |\\\n\\\n### 4.5 PC Engine / TurboGrafx-16\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Sound chip** | HuC6280 — 6 PSG channels (4 waveform + 2 noise) |\\\n| **Archive** | Zophar's Domain (HES files) |\\\n| **Remix saturation** | **Very low** — almost untouched |\\\n| **Potential** | Excellent — many Japanese-exclusive titles with great music |\\\n\\\n---\\\n\\\n## 5. ZX Spectrum & Other 8-bit\\\n\\\n### 5.1 ZX Spectrum\\\n\\\n| Aspect | Details |\\\n|--------|---------|\\\n| **Sound chip** | AY-3-8910 (same family as Atari ST YM2149) — 3 channels + noise |\\\n| **Archive** | ZX-Art (https://zxart.ee/) — music section |\\\n| **Tracker** | Vortex Tracker II |\\\n| **Notable** | Tim Follin's Spectrum work is legendary (raw, experimental) |\\\n\\\n### 5.2 Other Platforms\\\n\\\n| Platform | Sound | Format | Notes |\\\n|----------|-------|--------|-------|\\\n| **C64** | SID 6581/8580 | SID (PSID/RSID) | Covered in SID Remix Workflow note |\\\n| **BBC Micro** | SN76489 | Various | Very niche, almost no remixes |\\\n| **MSX** | PSG + FM (varies) | Various | Strong Japanese scene |\\\n| **Amstrad CPC** | AY-3-8910 | Various | Similar to ZX Spectrum |\\\n\\\n---\\\n\\\n## 6. Modern Trackers & Chiptune Tools\\\n\\\nThese run on Ubuntu natively and can be used for both analysis and creation:\\\n\\\n| Tracker | URL | Platforms Supported | Linux | Free |\\\n|---------|-----|---------------------|-------|------|\\\n| **Furnace Tracker** | https://furnace.tron.max.jp/ | NES, Genesis, SNES, GB, PCE, SMS, C64, Arcade, and more | ✅ Native | ✅ Open source |\\\n| **DefleMask** | https://deflemask.com/ | Genesis, NES, SNES, GB, PCE, Arcade | ✅ Native | ✅ Free |\\\n| **Bosca Ceoil** | https://boscaceoil.net/ | Simple multi-platform | ✅ (Adobe Air) | ✅ Free |\\\n| **SunVox** | https://warmplace.ru/soft/sunvox/ | Modular tracker, multi-platform | ✅ Native | ✅ Free (non-commercial) |\\\n| **OpenMPT** | https://openmpt.org/ | All PC tracker formats (100+) | ⚠️ Wine | ✅ Open source |\\\n| **MilkyTracker** | https://milkytracker.org/ | MOD, XM | ✅ Native | ✅ Open source |\\\n| **Schism Tracker** | https://schismtracker.org/ | IT, S3M, XM, MOD | ✅ Native | ✅ Open source |\\\n| **Renoise** | https://www.renoise.com/ | Modern tracker DAW, all formats | ✅ Native | $75 (demo free) |\\\n| **Klystrack** | https://klystrack.github.io/ | Custom chiptune | ✅ Native | ✅ Open source |\\\n| **BassoonTracker** | https://github.com/steffest/BassoonTracker | MOD, XM | Browser | ✅ Open source |\\\n\\\n---\\\n\\\n## 7. Where to Find Everything\\\n\\\n### Universal Archives\\\n\\\n| Archive | URL | Formats | Special Features |\\\n|---------|-----|---------|-----------------|\\\n| **The Mod Archive** | https://modarchive.org/ | All tracker formats (30+) | **Ratings, charts, reviews, torrents** |\\\n| **ModLand** | https://modland.com/ | All formats, bulk download | Raw FTP-style, comprehensive |\\\n| **Modules.pl** | https://modules.pl/ | MOD, XM, IT, S3M, AHX, Furnace, FamiTracker | Ratings, radio |\\\n| **Zophar's Domain** | https://www.zophar.net/music | NSF, SPC, GBS, VGM, HES, GSF, PSF | Console-focused |\\\n| **SNES Music** | https://www.snesmusic.org/ | SPC | Comprehensive SNES archive |\\\n| **Pouët** | https://www.pouet.net/ | Demo productions (all platforms) | 102K+ prods, platform filter |\\\n| **AMP** | https://amp.dascene.net/ | Amiga formats | 177K+ modules |\\\n| **HVSC** | https://hvsc.c64.org/ | SID | 55K+ SID files |\\\n| **ExoticA** | https://www.exotica.org.uk/wiki/ | Amiga game/demoscene | Reference wiki |\\\n| **Atarimania** | https://www.atarimania.com/ | Atari ST (SNDH) | Game database |\\\n| **ZX-Art** | https://zxart.ee/ | ZX Spectrum music | Scene music |\\\n\\\n### Radio & Discovery\\\n\\\n| Station | URL | Focus |\\\n|---------|-----|-------|\\\n| **Nectarine** | https://scenemusic.net/ | Demoscene music (all platforms) |\\\n| **Kohina** | https://www.kohina.com/ | Old-school game/demo music |\\\n| **SceneSat Radio** | https://scenesat.com/ | Demoscene music |\\\n| **SLAY Radio** | https://www.slayradio.org/ | C64/Amiga remixes |\\\n| **Rainwave** | https://rainwave.cc/ | Video game music (all platforms) |\\\n\\\n### Community\\\n\\\n| Community | URL | Focus |\\\n|-----------|-----|-------|\\\n| **BotB (Battle of the Bits)** | https://battleofthebits.org/ | Chiptune/tracker competitions — **active** |\\\n| **Chipmusic.org** | https://chipmusic.org/ | General chiptune community |\\\n| **8bitpeoples** | https://www.8bitpeoples.com/ | Chiptune label/community |\\\n| **Demoscene forums** | Various (Pouët, etc.) | Scene discussion |\\\n\\\n---\\\n\\\n## 8. Analysis & Conversion Pipeline\\\n\\\n### 8.1 Universal Analysis Approach\\\n\\\n```\\\n┌────────────────┐\\\n│ Source Material │\\\n│ (any format)   │\\\n└───────┬────────┘\\\n        │\\\n        ├─── Tracker format (MOD/XM/S3M/IT)?\\\n        │    ├── Open in MilkyTracker/Schism/OpenMPT → view patterns\\\n        │    ├── nodmod → ASCII dump → GLM 5.1 analysis\\\n        │    └── nodmod + midiutil → MIDI → Reaper\\\n        │\\\n        ├─── Console format (NSF/SPC/VGM/GBS)?\\\n        │    ├── Render to WAV (format-specific player)\\\n        │    ├── librosa → tempo, key, features\\\n        │    ├── Sonic Visualiser → spectrogram, pitch\\\n        │    └── Basic Pitch (Spotify) → polyphonic audio-to-MIDI\\\n        │\\\n        └─── Already MIDI?\\\n             └── Import to Reaper directly → music21 for theory analysis\\\n```\\\n\\\n### 8.2 Platform-Specific Conversion\\\n\\\n| Source Format | Conversion Path | Tools |\\\n|---------------|----------------|-------|\\\n| **MOD/XM/S3M/IT** | nodmod → MIDI | `pip install nodmod midiutil` |\\\n| **MOD/XM/S3M/IT** | OpenMPT → MIDI (Wine) | OpenMPT Save As → MIDI |\\\n| **NSF (NES)** | NSF → WAV → Basic Pitch → MIDI | nsfplay, Basic Pitch |\\\n| **SPC (SNES)** | SPC → WAV → Basic Pitch → MIDI | snesamp, Basic Pitch |\\\n| **VGM (Genesis)** | VGM → WAV → Basic Pitch → MIDI | vgmplay, Basic Pitch |\\\n| **GBS (Game Boy)** | GBS → WAV → Basic Pitch → MIDI | Various GB players |\\\n| **SNDH (Atari ST)** | SNDH → WAV → Basic Pitch → MIDI | SNDH players |\\\n| **SID (C64)** | See \\\"SID Remix Workflow\\\" note | siddump, SID2MIDI |\\\n\\\n### 8.3 AI-Assisted Analysis (GLM 5.1)\\\n\\\nFor tracker formats (MOD/XM/S3M/IT), GLM 5.1 can analyze:\\\n- **Pattern structure** from nodmod ASCII dumps\\\n- **Harmonic content** (key, chords, progressions)\\\n- **Song structure** (intro/verse/chorus detection from pattern order)\\\n- **Effect usage** (portamento, vibrato, arpeggio commands)\\\n- **Instrument mapping** (which samples map to which musical roles)\\\n\\\nFor console formats (rendered audio), GLM 5.1 can analyze:\\\n- **Transcribed MIDI** from Basic Pitch or similar\\\n- **librosa feature descriptions** (you describe the chroma/tempo/onset data)\\\n- **General music theory** (key, chord analysis from note data)\\\n\\\n---\\\n\\\n## 9. Remix Candidates — Hidden Gems by Platform\\\n\\\n### PC Demoscene (Massively Underserved)\\\n\\\n| Module | Composer | Why |\\\n|--------|----------|-----|\\\n| **Second Reality OST** | Purple Motion | Legendary, some covers but few full remixes |\\\n| **Timeline demo music** | Various | Emotional, powerful, unknown outside scene |\\\n| **Cafe del Future** | Necros | Iconic tracked trance, almost no remixes |\\\n| **Unreal/Return to Nature** | Necros | Beautiful melodic tracking |\\\n| **Starshine** | Skaven | Atmospheric, cinematic potential |\\\n| **Anything by Vibes** | Vibes | Emotional, melodic, completely unknown to remixers |\\\n\\\n### PC Games (Tracker Format)\\\n\\\n| Game | Composer | Format | Remix Potential |\\\n|------|----------|--------|----------------|\\\n| **Unreal Tournament** | Alexander Brandon et al. | IT (UMX) | High — cyberpunk/rock/EDM all work |\\\n| **Deus Ex** | Alexander Brandon, Michiel van den Bos | IT (UMX) | Enormous — atmospheric, moody |\\\n| **Tyrian** | Alexander Brandon | S3M | Energetic, synthwave potential |\\\n| **Jazz Jackrabbit 2** | Alexander Brandon | IT | Fun, high-energy, underserved |\\\n\\\n### Atari ST (Extremely Underserved)\\\n\\\n| Game/Tune | Composer | Notes |\\\n|-----------|----------|-------|\\\n| **Wings of Death** | Jochen Hippel | Powerful, melodic — just starting to get attention |\\\n| **Ambermoon** | Jochen Hippel | Epic RPG soundtrack |\\\n| **Obscura** (demoscene) | Various | Pushing YM2149 limits |\\\n| **Mad Max demo music** | Jochen Hippel | Legendary in Atari scene |\\\n\\\n### Consoles (Selective — Focus on Underserved)\\\n\\\n| Title | Platform | Composer | Notes |\\\n|-------|----------|----------|-------|\\\n| **Terranigma** | SNES | Kiyoko Kanekado | Cult classic, beautiful soundtrack, fewer remixes than FF/CT |\\\n| **ActRaiser** | SNES | Yuzo Joshi | Orchestral potential, underrated |\\\n| **Gunstar Heroes** | Genesis | Various | High-energy, underserved vs. Sonic |\\\n| **Beyond Oasis** | Genesis | Yuzo Koshiro | Adventure soundtrack, few remixes |\\\n| **PC Engine obscure titles** | PCE | Various | **Almost zero remixes** — untapped territory |\\\n| **Shantae** | Game Boy Color | Jake Kaufman | Brilliant chiptune, underrated |\\\n\\\n---\\\n\\\n## 10. Recommended Tool Stack (Ubuntu)\\\n\\\n### Essential Installs\\\n\\\n```bash\\\n# Trackers (native Linux)\\\nsudo apt install milkytracker        # MOD/XM viewer and editor\\\nsudo apt install openmpt123          # CLI module renderer\\\nsudo apt install sonic-visualiser    # Audio spectrogram analysis\\\nsudo apt install spek                # Quick spectrogram\\\nsudo apt install audacity            # Audio editing\\\nsudo apt install lmms                # Free DAW\\\nsudo apt install uade                # Amiga music player\\\n\\\n# Flatpak trackers\\\nflatpak install flathub org.furnaceTracker.Furnace  # Multi-system chiptune tracker\\\nflatpak install flathub org.schismtracker.Schism    # Impulse Tracker clone\\\n\\\n# Python analysis\\\npip install nodmod       # MOD/XM/S3M parsing and ASCII dumps\\\npip install midiutil     # MIDI file generation\\\npip install trackrip     # Sample extraction from modules\\\npip install music21      # Music theory analysis\\\npip install librosa      # Audio feature extraction\\\npip install basic-pitch  # Spotify's polyphonic audio-to-MIDI\\\npip install demucs       # Source separation\\\n```\\\n\\\n### Tool Matrix by Task\\\n\\\n| Task | Primary Tool | Backup Tool |\\\n|------|-------------|-------------|\\\n| Open & view MOD/XM | MilkyTracker | Schism Tracker |\\\n| Open & view IT/S3M | Schism Tracker | OpenMPT (Wine) |\\\n| Open & view NES/Genesis/etc. | Furnace Tracker | DefleMask |\\\n| MOD/XM → MIDI | nodmod + midiutil | OpenMPT (Wine) |\\\n| Pattern analysis | nodmod ASCII dump | Manual in tracker |\\\n| Audio → MIDI | Basic Pitch | Audacity + Melodyne |\\\n| Render to WAV | openmpt123 | ffmpeg |\\\n| Spectrogram | Sonic Visualiser | Spek |\\\n| Audio features | librosa | — |\\\n| Music theory | music21 | GLM 5.1 analysis |\\\n| AI analysis | GLM 5.1 + text dump | — |\\\n| Free DAW | LMMS | — |\\\n| Production DAW | Reaper | — |\\\n\\\n---\\\n\\\n*Last updated: 2026-05-31*\\\n*Workflow version: 1.0*\\\n*See also: \\\"SID Remix Workflow — From HVSC to Finished Production\\\" and \\\"Amiga MOD Remix Workflow — From AMP to Finished Production\\\"*\"]],\"start1\":0,\"start2\":0,\"length1\":0,\"length2\":19693}]"
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updated_time: 2026-06-02T09:09:21.509Z
created_time: 2026-06-02T09:09:21.509Z
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